Micro-Review: Mario Kart 7 for the 3DS
Well, coming up upon Christmas and a few gifts seem to arrive early this year! First up is Mario Kart 7, the follow up to Mario Kart Wii. The very 1st thing that caught my attention was the fact that is wasn't called Mario Kart 3D. Adding the console name after the title always gets on my nerves. But I digress, so let me get on with this review!
After firing up the game, you are treated to the game asking if you wish to activate Spotpass and Streetpass functionality. I personally haven't seen Spotpass in action, but Streetpass overall is kinda neat. As you're in range of another 3DS owner with Mario Kart, ghost data gets transferred over for your racing fun. Also, similar to the Wii version, you can install a Mario Kart Channel, but as of now, seems to be in game only. After setting this up, you can dive right into the game...
|Is it wrong of me to hope that Bowser one day crushes Mario?|
All the weapons from Mario Kart Wii are back as well as 3 new ones. Your now get the Fire Flower, which gives you fireballs. The Tanooki Tail, which lets you attack nearby plays and deflect incoming shells. Last is the Lucky 7, which gives you 7 items, but I haven't seen it in action yet.
|This is what incoming pain looks like via the Lucky 7!|
Overall, I did like the game and my suggestion is to buy it right now.... and then challenge me to a race!